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Rise of the Tomb Raider Tomb Raider is the successor of 2013. Again, we are dealing with the work of the studio Crystal Dynamics, which is action adventure survival in the brutal coating. The present title continues the story of its predecessor and remains true to its style and gameplay mechanics. This time the story takes us to Siberia (briefly also visit Syria), offering larger areas to explore and more complex mechanics of crafting.
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Tomb Raider series is one of the most recognizable brands in the world of video games. After a great first few scenes, she underwent a series of small crisis and to favor the fans returned in 2013 with an excellent production titled simply Tomb Raider. The title has sold over 8 million copies, so the company Square Enix has given the team of Crystal Dynamics (the creator of the whole series and such. Legacy of Kain: Soul Reaver) the green light to produce the next views. This turned out to be Rise of the Tomb Raider for PC. The game was released, however, first on Xbox (360 and One) in November 2015, and a version for “blaster” appeared on the market only after several months, which is actually the only difference between the two releases (not counting much better graphic design in relation for Xbox 360). The story Rise of the Tomb Raider on Windows PC platform continues the story told in a forerunner. Events that took place on the island Yamatai, left their mark on the protagonist, making it harder and more ruthless, yet restless woman. This time, Lara decides to move to Siberia trail of the mysterious Prophet, and its purpose are the ruins of the city Kitież having allegedly hiding the source of immortality. The story is related to the research carried out by the girl’s father, his suicidal death and the Order of the Trinity – the eternal enemies of the Prophet and his people. Mechanics When it comes to the mechanics of gameplay in Rise of the Tomb Raider on Windows PC platform, they stayed true solutions from the previous views. Still a lot of importance is quiet sneaks behind her enemies and use tools in a kind of bow, but there are also sequences in which we engage in regular exchanges of fire. Importantly, locations have become roughly three times greater – thus more time we spend now on exploration, seeking various “znajdziek”, as well as a variety of craft materials. The creators of expanded because the mechanics of crafting, giving the ability to produce a variety of objects (eg. Bandages, Molotov cocktails, poisoned arrows) and a more comprehensive upgrading of equipment. Game modes Rise of the Tomb Raider game designed mainly for fun alone. Credit Campaign 100% can take up to 40 hours, but in addition the developers have also prepared other forms of entertainment, including endurance mode, horde, as well as: Score Attack – the transition between levels at the time, struggling with slightly changed rules of the game; Remnant Resistance – to set their own scenarios with the possibility of self-selecting some elements (mission objectives, enemies etc. – can be used for this purpose Expedition Cards, or special modifiers game). The thus created levels can be shared with friends and fighting with them later for best results; Chapter Replay – to repeat the mission of the campaign narrative, using previously acquired equipment.
Rise of the Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix. It is the sequel to the 2013 video game Tomb Raider, which was itself, the second reboot to its series. It was released for Xbox One and Xbox 360 in November 2015. The game is scheduled to be released for Microsoft Windows in January 2016, and for PlayStation 4 in late 2016.
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Rise of the Tomb Raider is a third-person action-adventure game that features similar gameplay found in 2013’s Tomb Raider. Players control Lara Croft through various environments, battling enemies, and completing puzzle platforming sections, while using improvised weapons and gadgets in order to progress through the story.
The game will feature a crafting system, allowing players to create items by scavenging materials from plants and animals in the game’s harsh environment.
The in-game environment will include a weather system that both human and animal characters can react to and a day-night cycle. For example, to create a hardier winter coat Lara must hunt a wolf which only comes out during a specific time of day and specific weather condition. Lara can swim which will add to her mobility and combat tactics.
Combat has been redesigned with more options for stealth and sneak attacks. Lara can confuse enemies using the environment, hide behind bushes or in trees, or avoid combat altogether by climbing trees or traveling across roof tops. The bow and arrow return from Tomb Raider. Options for multiple bows can be fashioned from specific animals and materials that Lara can hunt and salvage. Other weapons such as her pistol and climbing axe make a return, plus an added hunting knife for melee or sneak attacks.
Set one year after the events of Tomb Raider, Lara Croft is struggling to explain her experience of the supernatural on Yamatai. Looking for answers, she turns to her late father’s research into the lost city of Kitezh and the promise of immortality. Her father’s partner Ana attempts to warn her off as his obsession with Kitezh drove him to ruin and suicide. Lara ignores her and organises an expedition to Syria, hoping to uncover the tomb of the Prophet of Constantinople, a key figure in the legend of Kitezh. Although successful, the tomb is empty, and Lara is interrupted by Trinity—an ancient order of knights that now exists as a paramilitary organization investigating the supernatural—and their leader Konstantin. As she flees, Lara discovers a symbol etched into the tomb that she links to a book on Russian religious history in her father’s study. A Trinity assassin steals the book, prompting Lara and her friend Jonah to give chase in Siberia. When the two are separated after an avalanche, Lara is forced to go on alone.
Lara discovers that Trinity has taken over a Soviet-era mining installation as a base of operations in the search for Kitezh. She is caught attempting to retrieve the book and placed in a prison cell with Ana, who is revealed to be Konstantin’s sister and a spy for Trinity. The two interrogate her as to the whereabouts of the “Divine Source”, an artifact believed to grant immortality. Lara escapes, and in the process aids Jacob, a mysterious stranger who leads her through the mines into the valley beyond.
Jacob is revealed to be the leader of the Remnant, the descendants of the followers of the Prophet of Constantinople. As Lara aids in their resistance against Trinity, she begins to learn more about the Prophet and the lost city of Kitezh. After being branded a heretic and pursued by the Order of Trinity, the Prophet and his followers resettled in Russia, where they built Kitezh. However, spurred on by agents of Trinity, the Mongol Hordes led by Genghis Khan attacked the city, and the Prophet was forced to sacrifice it to protect the Divine Source. The Remnant escaped and settled in the area, vowing to defend the city’s secret. Jacob warns her that although the Divine Source exists, it is not what she expects it to be. Konstantin’s forces repeatedly attack the Remnant, believing them to be heretics and justifying the slaughter as God’s will. However, Lara discovers that Ana is dying and has been manipulating her brother to find the Divine Source and save her.
Jacob and Lara decide that the only way to protect the Divine Source is to retrieve it before Trinity can. In order to do this, Lara recovers the Atlas, an artifact that serves as a map of Kitezh. She is reunited with Jonah, who has been spying on Trinity forces and they locate the path into the city. However, Konstantin has been aware of Jonah’s presence and let him go free in the hopes that he would lead Trinity to Lara. Jonah is kidnapped with the Atlas, compelling Lara to rescue him. The attempt ends in disaster when Konstantin stabs him, knowing that Lara will prioritize his rescue and giving Trinity a head start. Lara takes Jonah to Jacob, who reveals himself to be the Prophet when he miraculously heals Jonah.
With Trinity advancing on the glacier that rests over Kitezh, Lara is forced to enter the city through the Path of the Deathless where she encounters the Deathless Ones, the immortal guardians of the city. Following the journals of a Trinity agent embedded in the Mongolian forces, Lara realizes the truth of Jacob’s warning: the Divine Source grants immortality, but at the cost of their sense of self. The Deathless Ones are the immortal inhabitants of Kitezh, forced to defend the city for eternity. As Lara enters Kitezh, the Remnant rally to attack the Deathless Ones, giving her time to reach the heart of the city. She is attacked by Konstantin and mortally wounds him; he dies in disbelief that he was not carrying out God’s will, but Ana’s. Lara is too late to stop Ana from retrieving the Divine Source, but wrests it from her before Ana can use it. Lara destroys the Divine Source, killing the Deathless Ones, but Jacob loses his immortality. However, he is happy that his time has finally come and thanks Lara for bringing his end as he peacefully disintegrates.
In the aftermath, Jacob’s daughter Sofia takes over the Remnant. Jonah recovers from his wounds and joins Lara in planning their next expedition, with Lara vowing to investigate more of the world’s mysteries as well as thwart Trinity’s plans. A post-credits scene shows Lara and Ana leaving Russia, with Lara questioning her over the death of her father. Ana admits that Lara’s father was in fact murdered by Trinity, but she is shot and killed by a sniper working for Trinity before she can reveal anything else. The sniper asks for orders about killing Lara, but his unseen superior tells him, “No, not yet” as the game ends.
On August 1, 2013, Phil Rogers, Square Enix’ Western CEO, confirmed in a blog post on the company’s official website that a “next-generation Tomb Raider sequel” is “well into development”. On June 9, 2014, Rise of the Tomb Raider was formally announced with a press release, after a first trailer premiered on Microsoft’s E3 press conference earlier the same day. That same trailer was later televised during Xbox Live’s broadcast of the Miss Teen USA 2014 beauty pageant.
At Microsoft’s Gamescom 2014 briefing, it was announced that the game will be released in late 2015 as a timed exclusive for Xbox platforms. Speaking on the exclusivity, Phil Spencer said “…I’m a big fan of Uncharted and I wish we had an action adventure game of that ilk. We’ve started some, and we’ve looked at them. But we don’t have one today of that quality. This is an opportunity.” The exclusivity news was met with widespread negative criticism from consumers and journalists alike. In February 2015, Crystal Dynamics announced that the Xbox 360 version is being developed by Nixxes Software.
On June 15, 2015, at Microsoft E3 2015’s press conference, Tomb Raider was confirmed to be released in North America on November 10, 2015 on the Xbox One and Xbox 360. A behind the scene trailer was released during Square Enix’s press conference on June 16, 2015. On July 23, 2015, Square Enix announced Rise of the Tomb Raider for Microsoft Windows and PlayStation 4, with respective release dates of early 2016 and late 2016. On August 4, 2015, at Microsoft Gamescom’s press conference, it was confirmed that the game would release on November 13 in Europe.
A season pass was announced at October 7, 2015. It adds additional tombs and an Endurance mode, which significantly increases the game’s difficulty. In this mode, Lara has to search for food and fuel for survival. The mode is set to be added to the game on December 21, 2015. The season pass also comes with a new downloadable content called Baba Yaga: Temple of the Witch, which adds new tombs, puzzles and a new campaign featuring Baba Yaga to the base game. It is set to be released in January 2016.
Game Informer 9.5/10
Game Revolution 5/5 stars
GamesRadar 4.5/5 stars
Giant Bomb 4/5 stars
OXM (UK) 4/5 stars
Rise of the Tomb Raider received very positive reviews. It received an aggregated score of 86/100 based on 99 reviews on Metacritic.
GameSpot awarded it a score of 9.0 out of 10, saying “Crystal Dynamics has found equilibrium in almost every way.” IGN awarded it a score of 9.3 out of 10, saying “Rise of the Tomb Raider takes its predecessor’s winning formula and improves on it in every way.” Polygon awarded it a score of 8.5 out of 10, saying “This is the inauguration of Tomb Raider as a formula once more, but for now, it’s a formula I’m happy revisiting.”
Stephanie Bendixsen and Steven O’Donnell of Good Game both gave the game five stars. Bendixsen directed praise in particular to the game’s combat, saying that she had “never had more fun with weapons in a game”, and O’Donnell said that “Lara has really come into her own now, and it feels genuinely exciting to be going on this journey with her.”
Kimberley Wallace of Game Informer awarded the game a 9.5 out of 10, stating “Rise of the Tomb Raider captures the thrill of being an adventurer and leaves you thinking about Lara’s next move. You have daredevil sequences, heroic moments, fun exploration, and exciting fights that even Indiana Jones would envy. If Crystal Dynamics keeps raising the bar from here, I can’t wait to see what’s next for Lara.”
Peter Paras of Game Revolution gave it a perfect 5 star rating, saying that “…this is an adventure worth replaying with a hero who’s unforgettable.”
The retail version of Rise of the Tomb Raider was the fourth best selling game in its week of release in the UK and Ireland, debuting at No. 4 in the UK retail software sales chart. Brian Horton, the game’s director, and Aaron Greenberg, a Microsoft’s executive, claimed that both Microsoft Studios and Square Enix were satisfied with the game’s sales.
In the UK, Rise of the Tomb Raider suffered lower than expected sales, selling 63,000 units, less than two thirds than that of its predecessor. Some gaming journalists have attributed the poor sales to the fact that the game released on the same day as Fallout 4. Digitally, Rise of the Tomb Raider was the best selling Xbox One game during the week of Christmas. By the end of 2015, the game had sold over 1 million copies.
List of awards and nominations
Award Category Result Ref.
The Game Awards 2015 Best Performance (Camilla Luddington) Nominated 
Best Action/Adventure Nominated
IGN’s Best of 2015 Game of the Year Nominated 
Best Xbox One Game of the Year Won
Best Action-Adventure Game Won
Best Performances Runner-Up
Best Xbox 360 Game of the Year Runner-Up
Best Art Direction Nominated
Technical Excellence Nominated
Best Story Nominated
Writers Guild of America Award Lead Narrative Designer (John Stafford) Pending 
Narrative Designer (Cameron Suey) Pending
Lead Writer (Rhianna Pratchett) Pending
Additional Writer (Philip Gelatt) Pending
D.I.C.E. Awards Game of the Year Pending 
Outstanding Achievement in Game Direction Pending
Adventure Game of the Year Pending
Outstanding Achievement in Animation Pending
Outstanding Achievement in Art Direction Pending
Outstanding Achievement in Character Pending
Outstanding Achievement in Sound Design Pending
Outstanding Achievement in Story Pending
Outstanding Technical Achievement Pending